Wednesday, March 12, 2025

Match Masters 40k Trophies, and some various thoughts.

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Just finished 40k, and I feel like this game was way easier and faster than it should be for some $200+. It feels slow at first with 50-75 trophies per win, but speeds up significantly later on, where you can win as much as 4,000 trophies on a first place party win and on fire bonus. The actual number may be higher, but in the week that I played, that was the highest possible number I saw.

Some stats from my journey to 40k trophies:

  • It was 7 days total, a few hours a day on days that I played. I played more on day 1 to try to learn the system a bit, and skipped a day because the match options (in my opinion) sucked.
  • Most of the time spent was from 0-10k. After that it sped up significantly.
  • 157 wins out of 232 games total. So ~68% win rate. Highest win streak was 11
  • Total spent: $0.99 (had to do it for the swagbucks bonus, plus it gets rid of the ads). I don't think spending on anything was necessary since they give out lots of free stuff.
  • Highest trophies I earned for a single match was 2400 (it was with x3 multiplier, I didn't find out 5x multiplier was possible until later).

Some notes on preference that I found helped:

  • Once available, I only played party mode. It only required you to be in the top 50% of players to keep your booster.
  • Showdown mode was okay too, since you play on your own board. But doing top 50% on party mode was just way easier for me.
  • Crazy Clovers is very strong for it's cost of only 300 coins. I used that almost exclusively until I unlocked Wooly Workout and Magneto. I didn't get many first places with it, but top 50% in party mode was generally easy.
  • Wooly Workout and Magneto are all very consistent in getting top 50% in party matches against other 2 and 3 star diamond opponents. I did get first in some cases with them, but usually it was just somewhere in the top half.
  • I used the perks "star master" and "remove cross" nearly every match. I found them to be the lowest skill way to reliably charge up my boosters. From my perspective, it seems like constant use of boosters mattered more than skillfully getting extra moves. Many rounds ended due to timer ending rather than running out of moves. Maybe I just suck at the game and make my moves too slowly.
  • I relied more on staying in the top half of party mode than winning first places. The on fire status stays as long as you're in top 50%. That multiples with the up to 5x bonus for using more boosters.

It was decently fun. At least after the $0.99 purchase removes ads, and you can just play the game uninterrupted. I don't know how many hours I spent, but at 232 matches played, with most of them being single round party mode matches is probably in the realm of 3 minutes per match. So maybe like 12 hours or so of actual play time.

I did a bunch of solo matches as well, that took much longer per match, but in hindsight I don't think most of them were necessary since the bulk of boosters and perks come from the daily login, stickers, or from leveling up.



Submitted March 13, 2025 at 01:39AM by TianZiGaming https://ift.tt/pfQ1qln

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